
Après avoir appris que le Rebellion Pack pour Mass Effect 3 sortirait le 29 mai 2012 sur PC et Xbox 360, c’est-à-dire aujourd’hui même, Bioware nous fait cette fois savoir qu’un tout nouveau patch sortira également aujourd’hui sur les deux plateformes susnommées. La version PlayStation 3 de ce même patch 1.3 verra quant à elle le jour le 31 mai prochain.
Celui-ci corrige donc diverses choses comme les visages qui, sur certains dialogues, ne collaient pas vraiment aux voix, mais également un problème qui rendait la progression impossible sur une des quêtes se déroulant sur la planète Krogan. Voici donc un patch qui est réellement le bienvenu puisqu’il vient modifier des problèmes pouvant survenir aussi bien dans la partie solo du jeu que la partie multijoueur.
Par la même occasion, Chris Priestly nous apprend également que Bioware ne profitera pas de l’E3 2012 pour nous en dévoiler un peu plus sur le DLC censé nous dévoiler un peu la fin de ce troisième opus. C’est peut-être mieux ainsi puisqu’il éviteront sans aucun doute de lancer de nouvelles polémiques auprès de la communauté.
Patch 1.03 Notes:
Common to all Platforms:
– Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
– Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
– Fixed Action mode so it will now respect difficulty if set in the main menu
– Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
– Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
– Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
– Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
– Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
– Fixed various multiplayer maps where a player could fall through the map
– Fixed the issue that using an ops survival pack consumable immediately before death could have no effect
– Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fires blanks
– Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
– Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
– Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game
– Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character
– Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
– Fixed Host migration that would sometimes cause players to start on an incorrect wave
– Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist
– Fixed the issue that when being revived at the same time as being executed would leave players in a T-Pose state
– Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
– Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable
– Fixed game hitching of 1-2 seconds at start of waves
– Fixed clients occasionally seeing nonstop firing visual effects
– Fixed evaded projectiles having an erratic course
– Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
– Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
– Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
– Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
– Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
– Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
– Fixed an issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
– Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
– Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
– Fixed an issue so Drell Adept Reave audio plays at full volume for all players
– Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
– Fixed a crash in conversations after Investigate Sanctuary mission
– Fixed an issue to prevent gear items from Rebellion DLC getting cleared between matches
– Fixed an issue so ammo consumables, such as cryo ammo, would not replicate from host to clients
– Fixed the Memory Leak going in and out of Multiplayer Menus
– Added feature to remove AFK players after a set amount of inactivity
– Added a cooldown to Ops Survival consumable
– Made ammo consumables insta-reload and damage bonusPS3 Only:
– Fixed wrong DLC Text in the Trophy File
– Added Downloadable Content option to PS3 Main MenuXbox Only:
– Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…”PC Only:
– Fixed an issue where the Online Pass Activation screen would appear for users despite PC not needing an online pass
– Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
– Fixed an issue where users could not scan on galaxy map when right-click is rebound
– Fixed an issue where having the PC HUD up when a player dies in multiplayer and revived would cause player unable to move and the HUD to remain active